RedM Natives

_DATABINDING_ADD_DATA_BOOL_BY_HASH

Hash0xBC95D3AE2ECA70D6
Runtime nameDatabindingAddDataBoolByHash
NamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _DATABINDING_ADD_DATA_BOOL_BY_HASH(Any p0, Hash p1, BOOL p2);

Parameters

NameTypeDescription
p0Any—
p1Hash—
p2BOOL—

Returns Any

Usage

Lua
local retval = DatabindingAddDataBoolByHash(p0, p1, p2)

-- always works, by hash
local retval = Citizen.InvokeNative(0xBC95D3AE2ECA70D6, p0, p1, p2, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = DatabindingAddDataBoolByHash(p0, p1, p2);

// by hash
const retval = Citizen.invokeNative('0xBC95D3AE2ECA70D6', p0, p1, p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xBC95D3AE2ECA70D6, p0, p1, p2);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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