RedM Natives

_DATABINDING_ADD_DATA_BOOL_FROM_PATH

Hash0x37BB86A751148A6A
Runtime nameDatabindingAddDataBoolFromPath
NamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _DATABINDING_ADD_DATA_BOOL_FROM_PATH(const char* p0, const char* p1, BOOL p2);

Parameters

NameTypeDescription
p0const char*—
p1const char*—
p2BOOL—

Returns Any

Usage

Lua
local retval = DatabindingAddDataBoolFromPath(p0, p1, p2)

-- always works, by hash
local retval = Citizen.InvokeNative(0x37BB86A751148A6A, p0, p1, p2, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = DatabindingAddDataBoolFromPath(p0, p1, p2);

// by hash
const retval = Citizen.invokeNative('0x37BB86A751148A6A', p0, p1, p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x37BB86A751148A6A, p0, p1, p2);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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