_DATABINDING_ADD_DATA_CONTAINER_FROM_PATH_BY_HASH
p0 seems to always be empty string, p1 is the hash of the path
Hash
0xD7DB94AB78E8EBE4Runtime name
DatabindingAddDataContainerFromPathByHashNamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Any _DATABINDING_ADD_DATA_CONTAINER_FROM_PATH_BY_HASH(const char* p0, Hash path);Parameters
| Name | Type | Description |
|---|---|---|
p0 | const char* | — |
path | Hash | — |
Returns Any
Description
p0 seems to always be empty string, p1 is the hash of the path
Usage
local retval = DatabindingAddDataContainerFromPathByHash(p0, path)
-- always works, by hash
local retval = Citizen.InvokeNative(0xD7DB94AB78E8EBE4, p0, path, Citizen.ResultAsInteger())JavaScript and C#
const retval = DatabindingAddDataContainerFromPathByHash(p0, path);
// by hash
const retval = Citizen.invokeNative('0xD7DB94AB78E8EBE4', p0, path, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xD7DB94AB78E8EBE4, p0, path);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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