RedM Natives

_DATABINDING_ADD_DATA_GANG_ID

Hash0x7D0F2014DB28DD00
Runtime nameDatabindingAddDataGangId
NamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _DATABINDING_ADD_DATA_GANG_ID(Any p0, const char* p1, Any gangId);

Parameters

NameTypeDescription
p0Any—
p1const char*—
gangIdAny—

Returns Any

Usage

Lua
local retval = DatabindingAddDataGangId(p0, p1, gangId)

-- always works, by hash
local retval = Citizen.InvokeNative(0x7D0F2014DB28DD00, p0, p1, gangId, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = DatabindingAddDataGangId(p0, p1, gangId);

// by hash
const retval = Citizen.invokeNative('0x7D0F2014DB28DD00', p0, p1, gangId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x7D0F2014DB28DD00, p0, p1, gangId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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