_DATABINDING_ADD_DATA_STRING_BY_HASH
Hash
0xEAD09E76E22630C3Runtime name
DatabindingAddDataStringByHashNamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Any _DATABINDING_ADD_DATA_STRING_BY_HASH(Any p0, Hash p1, const char* p2);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | Hash | — |
p2 | const char* | — |
Returns Any
Usage
local retval = DatabindingAddDataStringByHash(p0, p1, p2)
-- always works, by hash
local retval = Citizen.InvokeNative(0xEAD09E76E22630C3, p0, p1, p2, Citizen.ResultAsInteger())JavaScript and C#
const retval = DatabindingAddDataStringByHash(p0, p1, p2);
// by hash
const retval = Citizen.invokeNative('0xEAD09E76E22630C3', p0, p1, p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xEAD09E76E22630C3, p0, p1, p2);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.