RedM Natives

_DATABINDING_ADD_UI_ITEM_LIST_FROM_PATH

Hash0xDB5B9A474148F699
Runtime nameDatabindingAddUiItemListFromPath
NamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _DATABINDING_ADD_UI_ITEM_LIST_FROM_PATH(const char* p0, const char* p1);

Parameters

NameTypeDescription
p0const char*—
p1const char*—

Returns Any

Usage

Lua
local retval = DatabindingAddUiItemListFromPath(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xDB5B9A474148F699, p0, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = DatabindingAddUiItemListFromPath(p0, p1);

// by hash
const retval = Citizen.invokeNative('0xDB5B9A474148F699', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xDB5B9A474148F699, p0, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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