RedM Natives

_DATABINDING_READ_DATA_INT_FROM_PARENT

Hash0xFFC566A4801F6B40
Runtime nameDatabindingReadDataIntFromParent
NamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _DATABINDING_READ_DATA_INT_FROM_PARENT(Any p0, const char* p1);

Parameters

NameTypeDescription
p0Any—
p1const char*—

Returns Any

Usage

Lua
local retval = DatabindingReadDataIntFromParent(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFFC566A4801F6B40, p0, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = DatabindingReadDataIntFromParent(p0, p1);

// by hash
const retval = Citizen.invokeNative('0xFFC566A4801F6B40', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xFFC566A4801F6B40, p0, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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