RedM Natives

_DATABINDING_REMOVE_BINDING_ARRAY_ITEM_BY_DATA_CONTEXT_ID

Hash0xF68B1726EAF7B285
Runtime nameDatabindingRemoveBindingArrayItemByDataContextId
NamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DATABINDING_REMOVE_BINDING_ARRAY_ITEM_BY_DATA_CONTEXT_ID(Any p0, Hash entryId);

Parameters

NameTypeDescription
p0Any—
entryIdHash—

Returns void

Usage

Lua
DatabindingRemoveBindingArrayItemByDataContextId(p0, entryId)

-- always works, by hash
Citizen.InvokeNative(0xF68B1726EAF7B285, p0, entryId)
JavaScript and C#
JavaScript
DatabindingRemoveBindingArrayItemByDataContextId(p0, entryId);

// by hash
Citizen.invokeNative('0xF68B1726EAF7B285', p0, entryId);
C#
Function.Call((Hash)0xF68B1726EAF7B285, p0, entryId);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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