RedM Natives

_DATABINDING_WRITE_DATA_BOOL_FROM_PARENT

Hash0xBDFE546E4C2D0E21
Runtime nameDatabindingWriteDataBoolFromParent
NamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DATABINDING_WRITE_DATA_BOOL_FROM_PARENT(Any p0, const char* p1, BOOL p2);

Parameters

NameTypeDescription
p0Any—
p1const char*—
p2BOOL—

Returns void

Usage

Lua
DatabindingWriteDataBoolFromParent(p0, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0xBDFE546E4C2D0E21, p0, p1, p2)
JavaScript and C#
JavaScript
DatabindingWriteDataBoolFromParent(p0, p1, p2);

// by hash
Citizen.invokeNative('0xBDFE546E4C2D0E21', p0, p1, p2);
C#
Function.Call((Hash)0xBDFE546E4C2D0E21, p0, p1, p2);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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