RedM Natives

_DATABINDING_WRITE_DATA_POSSE_ID

Hash0xC70041408E16BE2E
Runtime nameDatabindingWriteDataPosseId
NamespaceDATABINDING
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DATABINDING_WRITE_DATA_POSSE_ID(Any p0, const char* p1, Any posseId);

Parameters

NameTypeDescription
p0Any—
p1const char*—
posseIdAny—

Returns void

Usage

Lua
DatabindingWriteDataPosseId(p0, p1, posseId)

-- always works, by hash
Citizen.InvokeNative(0xC70041408E16BE2E, p0, p1, posseId)
JavaScript and C#
JavaScript
DatabindingWriteDataPosseId(p0, p1, posseId);

// by hash
Citizen.invokeNative('0xC70041408E16BE2E', p0, p1, posseId);
C#
Function.Call((Hash)0xC70041408E16BE2E, p0, p1, posseId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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