RedM Natives

_0xE13634BB6BAF0734

Hash0xE13634BB6BAF0734
Runtime nameN_0xe13634bb6baf0734
NamespaceDATAFILE
SideClient
NameHash only
Docs
Since build1207

Signature

int _0xE13634BB6BAF0734(int p0, int p1);

Parameters

NameTypeDescription
p0int—
p1int—

Returns int

Usage

Lua
local retval = N_0xe13634bb6baf0734(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE13634BB6BAF0734, p0, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xe13634bb6baf0734(p0, p1);

// by hash
const retval = Citizen.invokeNative('0xE13634BB6BAF0734', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xE13634BB6BAF0734, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0xe13634bb6baf0734 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.