RedM Natives

DATAARRAY_GET_STRING

Hash0xB6790A8FF80F889F
Runtime nameDataarrayGetString
NamespaceDATAFILE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xD3F2FFEB8D836F52

Signature

const char* DATAARRAY_GET_STRING(Any* arrayData, int arrayIndex);

Parameters

NameTypeDescription
arrayDataAny*—
arrayIndexint—

Returns const char*

Usage

Lua
local retval, arrayData = DataarrayGetString(arrayIndex)

-- always works, by hash
local retval, arrayData = Citizen.InvokeNative(0xB6790A8FF80F889F, Citizen.PointerValueInt(), arrayIndex, Citizen.ResultAsString())
JavaScript and C#
JavaScript
const [retval, arrayData] = DataarrayGetString(arrayIndex);

// by hash
const [retval, arrayData] = Citizen.invokeNative('0xB6790A8FF80F889F', Citizen.pointerValueInt(), arrayIndex, Citizen.returnResultAnyway(), Citizen.resultAsString());
C#
var arrayData = new OutputArgument();
string retval = Function.Call<string>((Hash)0xB6790A8FF80F889F, arrayData, arrayIndex);
// arrayData.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.

See also

Sources

alloc8or RDR3 NativeDB

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