DATAARRAY_GET_STRING
Hash
0xB6790A8FF80F889FRuntime name
DataarrayGetStringNamespaceDATAFILE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xD3F2FFEB8D836F52Signature
const char* DATAARRAY_GET_STRING(Any* arrayData, int arrayIndex);Parameters
| Name | Type | Description |
|---|---|---|
arrayData | Any* | — |
arrayIndex | int | — |
Returns const char*
Usage
local retval, arrayData = DataarrayGetString(arrayIndex)
-- always works, by hash
local retval, arrayData = Citizen.InvokeNative(0xB6790A8FF80F889F, Citizen.PointerValueInt(), arrayIndex, Citizen.ResultAsString())JavaScript and C#
const [retval, arrayData] = DataarrayGetString(arrayIndex);
// by hash
const [retval, arrayData] = Citizen.invokeNative('0xB6790A8FF80F889F', Citizen.pointerValueInt(), arrayIndex, Citizen.returnResultAnyway(), Citizen.resultAsString());var arrayData = new OutputArgument();
string retval = Function.Call<string>((Hash)0xB6790A8FF80F889F, arrayData, arrayIndex);
// arrayData.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
See also
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.