RedM Natives

DATAARRAY_GET_TYPE

Hash0x151DAFE6B3B9888F
Runtime nameDataarrayGetType
NamespaceDATAFILE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x3A0014ADB172A3C5

Signature

int DATAARRAY_GET_TYPE(Any* arrayData, int arrayIndex);

Parameters

NameTypeDescription
arrayDataAny*—
arrayIndexint—

Returns int

Description

Types:
1 = Boolean
2 = Integer
3 = Float
4 = String
5 = Vector3
6 = Object
7 = Array

Usage

Lua
local retval, arrayData = DataarrayGetType(arrayIndex)

-- always works, by hash
local retval, arrayData = Citizen.InvokeNative(0x151DAFE6B3B9888F, Citizen.PointerValueInt(), arrayIndex, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const [retval, arrayData] = DataarrayGetType(arrayIndex);

// by hash
const [retval, arrayData] = Citizen.invokeNative('0x151DAFE6B3B9888F', Citizen.pointerValueInt(), arrayIndex, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
var arrayData = new OutputArgument();
int retval = Function.Call<int>((Hash)0x151DAFE6B3B9888F, arrayData, arrayIndex);
// arrayData.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.

See also

Sources

alloc8or RDR3 NativeDB

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