DATADICT_GET_ARRAY
Hash
0x1B5447CF18544B18Runtime name
DatadictGetArrayNamespaceDATAFILE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x7A983AA9DA2659EDSignature
Any* DATADICT_GET_ARRAY(Any* objectData, const char* key);Parameters
| Name | Type | Description |
|---|---|---|
objectData | Any* | — |
key | const char* | — |
Returns Any*
Usage
local retval, objectData = DatadictGetArray(key)
-- always works, by hash
local retval, objectData = Citizen.InvokeNative(0x1B5447CF18544B18, Citizen.PointerValueInt(), key, Citizen.ResultAsLong())JavaScript and C#
const [retval, objectData] = DatadictGetArray(key);
// by hash
const [retval, objectData] = Citizen.invokeNative('0x1B5447CF18544B18', Citizen.pointerValueInt(), key, Citizen.returnResultAnyway(), Citizen.resultAsLong());var objectData = new OutputArgument();
long retval = Function.Call<long>((Hash)0x1B5447CF18544B18, objectData, key);
// objectData.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.
Sources
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