RedM Natives

DATADICT_GET_ARRAY

Hash0x1B5447CF18544B18
Runtime nameDatadictGetArray
NamespaceDATAFILE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x7A983AA9DA2659ED

Signature

Any* DATADICT_GET_ARRAY(Any* objectData, const char* key);

Parameters

NameTypeDescription
objectDataAny*—
keyconst char*—

Returns Any*

Usage

Lua
local retval, objectData = DatadictGetArray(key)

-- always works, by hash
local retval, objectData = Citizen.InvokeNative(0x1B5447CF18544B18, Citizen.PointerValueInt(), key, Citizen.ResultAsLong())
JavaScript and C#
JavaScript
const [retval, objectData] = DatadictGetArray(key);

// by hash
const [retval, objectData] = Citizen.invokeNative('0x1B5447CF18544B18', Citizen.pointerValueInt(), key, Citizen.returnResultAnyway(), Citizen.resultAsLong());
C#
var objectData = new OutputArgument();
long retval = Function.Call<long>((Hash)0x1B5447CF18544B18, objectData, key);
// objectData.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.

Sources

alloc8or RDR3 NativeDB

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