RedM Natives

DATADICT_GET_INT

Hash0x9D896A3B87D96E2B
Runtime nameDatadictGetInt
NamespaceDATAFILE
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x78F06F6B1FB5A80C

Signature

int DATADICT_GET_INT(Any* objectData, const char* key);

Parameters

NameTypeDescription
objectDataAny*—
keyconst char*—

Returns int

Usage

Lua
local retval, objectData = DatadictGetInt(key)

-- always works, by hash
local retval, objectData = Citizen.InvokeNative(0x9D896A3B87D96E2B, Citizen.PointerValueInt(), key, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const [retval, objectData] = DatadictGetInt(key);

// by hash
const [retval, objectData] = Citizen.invokeNative('0x9D896A3B87D96E2B', Citizen.pointerValueInt(), key, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
var objectData = new OutputArgument();
int retval = Function.Call<int>((Hash)0x9D896A3B87D96E2B, objectData, key);
// objectData.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.

See also

Sources

alloc8or RDR3 NativeDB

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