RedM Natives

_PARSEDDATA_RQ_FILLOUT_BOOL

Old name: _DATAFILE_GET_BOOL

Hash0x0D9138F3F8261DF7
Runtime nameParseddataRqFilloutBool
NamespaceDATAFILE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _PARSEDDATA_RQ_FILLOUT_BOOL(BOOL* p0, Any* p1);

Parameters

NameTypeDescription
p0BOOL*—
p1Any*—

Returns BOOL

Description

Old name: _DATAFILE_GET_BOOL

Usage

Lua
local retval, p0, p1 = ParseddataRqFilloutBool()

-- always works, by hash
local retval, p0, p1 = Citizen.InvokeNative(0x0D9138F3F8261DF7, Citizen.PointerValueInt() --[[ BOOL* ]], Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, p0, p1] = ParseddataRqFilloutBool();

// by hash
const [retval, p0, p1] = Citizen.invokeNative('0x0D9138F3F8261DF7', Citizen.pointerValueInt() /* BOOL* */, Citizen.pointerValueInt(), Citizen.returnResultAnyway());
C#
var p0 = new OutputArgument();
var p1 = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x0D9138F3F8261DF7, p0, p1);
// p0.GetResult<bool>()
// p1.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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