_0xACF9CB705BEFA8CB
nullsub, doesn't do anything
Hash
0xACF9CB705BEFA8CBRuntime name
N_0xacf9cb705befa8cbNamespaceDEBUG
SideClient
NameHash only
Docs
Since build1207
Not called by the game's own scripts — behaviour may be incomplete.
Signature
Any _0xACF9CB705BEFA8CB();Returns Any
Description
nullsub, doesn't do anything
Usage
local retval = N_0xacf9cb705befa8cb()
-- always works, by hash
local retval = Citizen.InvokeNative(0xACF9CB705BEFA8CB, Citizen.ResultAsInteger())JavaScript and C#
const retval = N_0xacf9cb705befa8cb();
// by hash
const retval = Citizen.invokeNative('0xACF9CB705BEFA8CB', Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xACF9CB705BEFA8CB);- This native has no known name, so the runtime exposes it only as
N_0xacf9cb705befa8cb(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.