RedM Natives

_0xACF9CB705BEFA8CB

nullsub, doesn't do anything

Hash0xACF9CB705BEFA8CB
Runtime nameN_0xacf9cb705befa8cb
NamespaceDEBUG
SideClient
NameHash only
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

Any _0xACF9CB705BEFA8CB();

Returns Any

Description

nullsub, doesn't do anything

Usage

Lua
local retval = N_0xacf9cb705befa8cb()

-- always works, by hash
local retval = Citizen.InvokeNative(0xACF9CB705BEFA8CB, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xacf9cb705befa8cb();

// by hash
const retval = Citizen.invokeNative('0xACF9CB705BEFA8CB', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xACF9CB705BEFA8CB);
  • This native has no known name, so the runtime exposes it only as N_0xacf9cb705befa8cb (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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