RedM Natives

DECOR_REGISTER

DECOR_TYPE_UNKNOWN, DECOR_TYPE_FLOAT, DECOR_TYPE_BOOL, DECOR_TYPE_INT, DECOR_TYPE_STRING, DECOR_TYPE_TIME, DECOR_TYPE_PLAYER_INDEX

Hash0x0B253D644E3C36B3
Runtime nameDecorRegister
NamespaceDECORATOR
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x9FD90732F56403CE

Signature

void DECOR_REGISTER(const char* propertyName, int type);

Parameters

NameTypeDescription
propertyNameconst char*—
typeint—

Returns void

Description

type:
enum eDecorType
{
	DECOR_TYPE_UNKNOWN,
	DECOR_TYPE_FLOAT,
	DECOR_TYPE_BOOL,
	DECOR_TYPE_INT,
	DECOR_TYPE_STRING,
	DECOR_TYPE_TIME,
	DECOR_TYPE_PLAYER_INDEX
};

Usage

Lua
DecorRegister(propertyName, type)

-- always works, by hash
Citizen.InvokeNative(0x0B253D644E3C36B3, propertyName, type)
JavaScript and C#
JavaScript
DecorRegister(propertyName, type);

// by hash
Citizen.invokeNative('0x0B253D644E3C36B3', propertyName, type);
C#
Function.Call((Hash)0x0B253D644E3C36B3, propertyName, type);

Sources

alloc8or RDR3 NativeDB

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