RedM Natives

DECOR_REMOVE_ALL

Hash0x88942780E0ADEA42
Runtime nameDecorRemoveAll
NamespaceDECORATOR
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL DECOR_REMOVE_ALL(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns BOOL

Usage

Lua
local retval = DecorRemoveAll(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x88942780E0ADEA42, entity, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DecorRemoveAll(entity);

// by hash
const retval = Citizen.invokeNative('0x88942780E0ADEA42', entity, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x88942780E0ADEA42, entity);

Sources

alloc8or RDR3 NativeDB

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