DECOR_SET_FLOAT
Hash
0x238F8B0C1C7FE834Runtime name
DecorSetFloatNamespaceDECORATOR
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x211AB1DD8D0F363ASignature
BOOL DECOR_SET_FLOAT(Entity entity, const char* propertyName, float value);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
propertyName | const char* | — |
value | float | — |
Returns BOOL
Usage
local retval = DecorSetFloat(entity, propertyName, value)
-- always works, by hash
local retval = Citizen.InvokeNative(0x238F8B0C1C7FE834, entity, propertyName, value, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = DecorSetFloat(entity, propertyName, value);
// by hash
const retval = Citizen.invokeNative('0x238F8B0C1C7FE834', entity, propertyName, value + 0.0000001, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x238F8B0C1C7FE834, entity, propertyName, value);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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