RedM Natives

DECOR_SET_FLOAT

Hash0x238F8B0C1C7FE834
Runtime nameDecorSetFloat
NamespaceDECORATOR
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x211AB1DD8D0F363A

Signature

BOOL DECOR_SET_FLOAT(Entity entity, const char* propertyName, float value);

Parameters

NameTypeDescription
entityEntity—
propertyNameconst char*—
valuefloat—

Returns BOOL

Usage

Lua
local retval = DecorSetFloat(entity, propertyName, value)

-- always works, by hash
local retval = Citizen.InvokeNative(0x238F8B0C1C7FE834, entity, propertyName, value, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DecorSetFloat(entity, propertyName, value);

// by hash
const retval = Citizen.invokeNative('0x238F8B0C1C7FE834', entity, propertyName, value + 0.0000001, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x238F8B0C1C7FE834, entity, propertyName, value);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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