_DECOR_GET_PLAYER_INDEX
Hash
0xB1682B2443F0540BRuntime name
DecorGetPlayerIndexNamespaceDECORATOR
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _DECOR_GET_PLAYER_INDEX(Entity entity, const char* propertyName);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
propertyName | const char* | — |
Returns int
Usage
local retval = DecorGetPlayerIndex(entity, propertyName)
-- always works, by hash
local retval = Citizen.InvokeNative(0xB1682B2443F0540B, entity, propertyName, Citizen.ResultAsInteger())JavaScript and C#
const retval = DecorGetPlayerIndex(entity, propertyName);
// by hash
const retval = Citizen.invokeNative('0xB1682B2443F0540B', entity, propertyName, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xB1682B2443F0540B, entity, propertyName);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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