RedM Natives

_DECOR_GET_PLAYER_INDEX

Hash0xB1682B2443F0540B
Runtime nameDecorGetPlayerIndex
NamespaceDECORATOR
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _DECOR_GET_PLAYER_INDEX(Entity entity, const char* propertyName);

Parameters

NameTypeDescription
entityEntity—
propertyNameconst char*—

Returns int

Usage

Lua
local retval = DecorGetPlayerIndex(entity, propertyName)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB1682B2443F0540B, entity, propertyName, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = DecorGetPlayerIndex(entity, propertyName);

// by hash
const retval = Citizen.invokeNative('0xB1682B2443F0540B', entity, propertyName, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xB1682B2443F0540B, entity, propertyName);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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