RedM Natives

_0x18E93EBFC1FCFA48

Only used in R* SP Script beat_rat_infestation and homeinvasion

Hash0x18E93EBFC1FCFA48
Runtime nameN_0x18e93ebfc1fcfa48
NamespaceEVENT
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x18E93EBFC1FCFA48(Volume volume, BOOL p1, BOOL p2);

Parameters

NameTypeDescription
volumeVolume—
p1BOOL—
p2BOOL—

Returns Any

Description

Only used in R* SP Script beat_rat_infestation and homeinvasion

Usage

Lua
local retval = N_0x18e93ebfc1fcfa48(volume, p1, p2)

-- always works, by hash
local retval = Citizen.InvokeNative(0x18E93EBFC1FCFA48, volume, p1, p2, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x18e93ebfc1fcfa48(volume, p1, p2);

// by hash
const retval = Citizen.invokeNative('0x18E93EBFC1FCFA48', volume, p1, p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x18E93EBFC1FCFA48, volume, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0x18e93ebfc1fcfa48 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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