RedM Natives

_0x1A5C5D350068A673

Hash0x1A5C5D350068A673
Runtime nameN_0x1a5c5d350068a673
NamespaceEVENT
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x1A5C5D350068A673(Ped ped, int p1);

Parameters

NameTypeDescription
pedPed—
p1int—

Returns void

Description

AGGRO_CHECK_PROPERTY_DAMAGE: Property damage found with event

Usage

Lua
N_0x1a5c5d350068a673(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x1A5C5D350068A673, ped, p1)
JavaScript and C#
JavaScript
N_0x1a5c5d350068a673(ped, p1);

// by hash
Citizen.invokeNative('0x1A5C5D350068A673', ped, p1);
C#
Function.Call((Hash)0x1A5C5D350068A673, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0x1a5c5d350068a673 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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