RedM Natives

_0x1D1B448D719415AB

Hash0x1D1B448D719415AB
Runtime nameN_0x1d1b448d719415ab
NamespaceEVENT
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x1D1B448D719415AB(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns Any

Description

_GET*

Usage

Lua
local retval = N_0x1d1b448d719415ab(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x1D1B448D719415AB, ped, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x1d1b448d719415ab(ped);

// by hash
const retval = Citizen.invokeNative('0x1D1B448D719415AB', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x1D1B448D719415AB, ped);
  • This native has no known name, so the runtime exposes it only as N_0x1d1b448d719415ab (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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