RedM Natives

_0x26054EB81AC0893B

Hash0x26054EB81AC0893B
Runtime nameN_0x26054eb81ac0893b
NamespaceEVENT
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x26054EB81AC0893B(Object object);

Parameters

NameTypeDescription
objectObject—

Returns BOOL

Usage

Lua
local retval = N_0x26054eb81ac0893b(object)

-- always works, by hash
local retval = Citizen.InvokeNative(0x26054EB81AC0893B, object, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x26054eb81ac0893b(object);

// by hash
const retval = Citizen.invokeNative('0x26054EB81AC0893B', object, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x26054EB81AC0893B, object);
  • This native has no known name, so the runtime exposes it only as N_0x26054eb81ac0893b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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