RedM Natives

_0x4465C3D1475BD3FD

Hash0x4465C3D1475BD3FD
Runtime nameN_0x4465c3d1475bd3fd
NamespaceEVENT
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x4465C3D1475BD3FD(Hash model);

Parameters

NameTypeDescription
modelHash—

Returns void

Usage

Lua
N_0x4465c3d1475bd3fd(model)

-- always works, by hash
Citizen.InvokeNative(0x4465C3D1475BD3FD, model)
JavaScript and C#
JavaScript
N_0x4465c3d1475bd3fd(model);

// by hash
Citizen.invokeNative('0x4465C3D1475BD3FD', model);
C#
Function.Call((Hash)0x4465C3D1475BD3FD, model);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x4465c3d1475bd3fd (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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