RedM Natives

_0x83D43F0FD5276E4D

Hash0x83D43F0FD5276E4D
Runtime nameN_0x83d43f0fd5276e4d
NamespaceEVENT
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x83D43F0FD5276E4D(Entity entity, int p1);

Parameters

NameTypeDescription
entityEntity—
p1int—

Returns Any

Description

_GET*

Usage

Lua
local retval = N_0x83d43f0fd5276e4d(entity, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x83D43F0FD5276E4D, entity, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x83d43f0fd5276e4d(entity, p1);

// by hash
const retval = Citizen.invokeNative('0x83D43F0FD5276E4D', entity, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x83D43F0FD5276E4D, entity, p1);
  • This native has no known name, so the runtime exposes it only as N_0x83d43f0fd5276e4d (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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