RedM Natives

_0x9520175B35E2268D

Hash0x9520175B35E2268D
Runtime nameN_0x9520175b35e2268d
NamespaceEVENT
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x9520175B35E2268D(Ped ped, BOOL p1);

Parameters

NameTypeDescription
pedPed—
p1BOOL—

Returns void

Description

_SET_P*

Usage

Lua
N_0x9520175b35e2268d(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x9520175B35E2268D, ped, p1)
JavaScript and C#
JavaScript
N_0x9520175b35e2268d(ped, p1);

// by hash
Citizen.invokeNative('0x9520175B35E2268D', ped, p1);
C#
Function.Call((Hash)0x9520175B35E2268D, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0x9520175b35e2268d (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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