RedM Natives

_0xB6F4825153920582

_S* (_SUPPRESS_EVENTS_NEXT_FRAME?)

Hash0xB6F4825153920582
Runtime nameN_0xb6f4825153920582
NamespaceEVENT
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xB6F4825153920582();

Returns void

Description

_S* (_SUPPRESS_EVENTS_NEXT_FRAME?)

Usage

Lua
N_0xb6f4825153920582()

-- always works, by hash
Citizen.InvokeNative(0xB6F4825153920582)
JavaScript and C#
JavaScript
N_0xb6f4825153920582();

// by hash
Citizen.invokeNative('0xB6F4825153920582');
C#
Function.Call((Hash)0xB6F4825153920582);
  • This native has no known name, so the runtime exposes it only as N_0xb6f4825153920582 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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