RedM Natives

_0xE2C2FBB7825FFC66

Hash0xE2C2FBB7825FFC66
Runtime nameN_0xe2c2fbb7825ffc66
NamespaceEVENT
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xE2C2FBB7825FFC66();

Returns void

Usage

Lua
N_0xe2c2fbb7825ffc66()

-- always works, by hash
Citizen.InvokeNative(0xE2C2FBB7825FFC66)
JavaScript and C#
JavaScript
N_0xe2c2fbb7825ffc66();

// by hash
Citizen.invokeNative('0xE2C2FBB7825FFC66');
C#
Function.Call((Hash)0xE2C2FBB7825FFC66);
  • This native has no known name, so the runtime exposes it only as N_0xe2c2fbb7825ffc66 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.