RedM Natives

_EVENT_FLUSH_ALL_EVENT_TRACKERS

Hash0xAD8F2424C6E1E3A8
Runtime nameEventFlushAllEventTrackers
NamespaceEVENT
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _EVENT_FLUSH_ALL_EVENT_TRACKERS(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns void

Usage

Lua
EventFlushAllEventTrackers(ped)

-- always works, by hash
Citizen.InvokeNative(0xAD8F2424C6E1E3A8, ped)
JavaScript and C#
JavaScript
EventFlushAllEventTrackers(ped);

// by hash
Citizen.invokeNative('0xAD8F2424C6E1E3A8', ped);
C#
Function.Call((Hash)0xAD8F2424C6E1E3A8, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.