RedM Natives

_0xC95611869E14F8AF

_SET_G* - _SET_H*

Hash0xC95611869E14F8AF
Runtime nameN_0xc95611869e14f8af
NamespaceFLOCK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xC95611869E14F8AF(Any p0, Any p1, Any p2, Any p3);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—

Returns void

Description

_SET_G* - _SET_H*

Usage

Lua
N_0xc95611869e14f8af(p0, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0xC95611869E14F8AF, p0, p1, p2, p3)
JavaScript and C#
JavaScript
N_0xc95611869e14f8af(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0xC95611869E14F8AF', p0, p1, p2, p3);
C#
Function.Call((Hash)0xC95611869E14F8AF, p0, p1, p2, p3);
  • This native has no known name, so the runtime exposes it only as N_0xc95611869e14f8af (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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