RedM Natives

_0xCC6B5AAFC87BFC7B

_SET_G* - _SET_H*

Hash0xCC6B5AAFC87BFC7B
Runtime nameN_0xcc6b5aafc87bfc7b
NamespaceFLOCK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xCC6B5AAFC87BFC7B(Any p0, Any p1, Any p2);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—

Returns void

Description

_SET_G* - _SET_H*

Usage

Lua
N_0xcc6b5aafc87bfc7b(p0, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0xCC6B5AAFC87BFC7B, p0, p1, p2)
JavaScript and C#
JavaScript
N_0xcc6b5aafc87bfc7b(p0, p1, p2);

// by hash
Citizen.invokeNative('0xCC6B5AAFC87BFC7B', p0, p1, p2);
C#
Function.Call((Hash)0xCC6B5AAFC87BFC7B, p0, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0xcc6b5aafc87bfc7b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.