RedM Natives

_0xE93415B3307208E5

Hash0xE93415B3307208E5
Runtime nameN_0xe93415b3307208e5
NamespaceFLOCK
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xE93415B3307208E5(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—
p6Any—
p7Any—
p8Any—

Returns Any

Usage

Lua
local retval = N_0xe93415b3307208e5(p0, p1, p2, p3, p4, p5, p6, p7, p8)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE93415B3307208E5, p0, p1, p2, p3, p4, p5, p6, p7, p8, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xe93415b3307208e5(p0, p1, p2, p3, p4, p5, p6, p7, p8);

// by hash
const retval = Citizen.invokeNative('0xE93415B3307208E5', p0, p1, p2, p3, p4, p5, p6, p7, p8, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xE93415B3307208E5, p0, p1, p2, p3, p4, p5, p6, p7, p8);
  • This native has no known name, so the runtime exposes it only as N_0xe93415b3307208e5 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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