RedM Natives

_0xFB16F08F47B83B4C

Hash0xFB16F08F47B83B4C
Runtime nameN_0xfb16f08f47b83b4c
NamespaceFLOCK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xFB16F08F47B83B4C(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0xfb16f08f47b83b4c(p0)

-- always works, by hash
Citizen.InvokeNative(0xFB16F08F47B83B4C, p0)
JavaScript and C#
JavaScript
N_0xfb16f08f47b83b4c(p0);

// by hash
Citizen.invokeNative('0xFB16F08F47B83B4C', p0);
C#
Function.Call((Hash)0xFB16F08F47B83B4C, p0);
  • This native has no known name, so the runtime exposes it only as N_0xfb16f08f47b83b4c (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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