RedM Natives

SET_SPECIES_TUNING_BOOL_PARAM

Hash0x6D1D94C2459B42EE
Runtime nameSetSpeciesTuningBoolParam
NamespaceFLOCK
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_SPECIES_TUNING_BOOL_PARAM(Hash p0, int p1, int p2, BOOL p3);

Parameters

NameTypeDescription
p0Hash—
p1int—
p2int—
p3BOOL—

Returns void

Usage

Lua
SetSpeciesTuningBoolParam(p0, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0x6D1D94C2459B42EE, p0, p1, p2, p3)
JavaScript and C#
JavaScript
SetSpeciesTuningBoolParam(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0x6D1D94C2459B42EE', p0, p1, p2, p3);
C#
Function.Call((Hash)0x6D1D94C2459B42EE, p0, p1, p2, p3);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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