RedM Natives

_IS_HERD_VALID

Hash0x8D913E493BAFE0A3
Runtime nameIsHerdValid
NamespaceFLOCK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_HERD_VALID(ScrHandle herdHandle);

Parameters

NameTypeDescription
herdHandleScrHandle—

Returns BOOL

Usage

Lua
local retval = IsHerdValid(herdHandle)

-- always works, by hash
local retval = Citizen.InvokeNative(0x8D913E493BAFE0A3, herdHandle, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsHerdValid(herdHandle);

// by hash
const retval = Citizen.invokeNative('0x8D913E493BAFE0A3', herdHandle, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x8D913E493BAFE0A3, herdHandle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.