RedM Natives

_0x7933754F260B428A

Hash0x7933754F260B428A
Runtime nameN_0x7933754f260b428a
NamespaceGANG
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x7933754F260B428A(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns Any

Usage

Lua
local retval = N_0x7933754f260b428a(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x7933754F260B428A, player, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x7933754f260b428a(player);

// by hash
const retval = Citizen.invokeNative('0x7933754F260B428A', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x7933754F260B428A, player);
  • This native has no known name, so the runtime exposes it only as N_0x7933754f260b428a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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