RedM Natives

_0xFA7C5B7E087A4CEB

Hash0xFA7C5B7E087A4CEB
Runtime nameN_0xfa7c5b7e087a4ceb
NamespaceGANG
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xFA7C5B7E087A4CEB();

Returns Any

Usage

Lua
local retval = N_0xfa7c5b7e087a4ceb()

-- always works, by hash
local retval = Citizen.InvokeNative(0xFA7C5B7E087A4CEB, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xfa7c5b7e087a4ceb();

// by hash
const retval = Citizen.invokeNative('0xFA7C5B7E087A4CEB', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xFA7C5B7E087A4CEB);
  • This native has no known name, so the runtime exposes it only as N_0xfa7c5b7e087a4ceb (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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