RedM Natives

NETWORK_IS_GANG_IN_SESSION

Hash0x93A91A351A07360E
Runtime nameNetworkIsGangInSession
NamespaceGANG
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL NETWORK_IS_GANG_IN_SESSION(Any gangId);

Parameters

NameTypeDescription
gangIdAny—

Returns BOOL

Usage

Lua
local retval = NetworkIsGangInSession(gangId)

-- always works, by hash
local retval = Citizen.InvokeNative(0x93A91A351A07360E, gangId, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkIsGangInSession(gangId);

// by hash
const retval = Citizen.invokeNative('0x93A91A351A07360E', gangId, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x93A91A351A07360E, gangId);

Sources

alloc8or RDR3 NativeDB

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