RedM Natives

_NETWORK_GET_GANG_SIZE

Hash0x853B0FA4D8732C57
Runtime nameNetworkGetGangSize
NamespaceGANG
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _NETWORK_GET_GANG_SIZE(Any gangId);

Parameters

NameTypeDescription
gangIdAny—

Returns int

Usage

Lua
local retval = NetworkGetGangSize(gangId)

-- always works, by hash
local retval = Citizen.InvokeNative(0x853B0FA4D8732C57, gangId, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = NetworkGetGangSize(gangId);

// by hash
const retval = Citizen.invokeNative('0x853B0FA4D8732C57', gangId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x853B0FA4D8732C57, gangId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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