RedM Natives

_NETWORK_IS_GANG_MEMBER

Hash0x9BE7DCB22D32CCBE
Runtime nameNetworkIsGangMember
NamespaceGANG
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _NETWORK_IS_GANG_MEMBER(Any gangId, Player player);

Parameters

NameTypeDescription
gangIdAny—
playerPlayer—

Returns BOOL

Usage

Lua
local retval = NetworkIsGangMember(gangId, player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x9BE7DCB22D32CCBE, gangId, player, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkIsGangMember(gangId, player);

// by hash
const retval = Citizen.invokeNative('0x9BE7DCB22D32CCBE', gangId, player, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x9BE7DCB22D32CCBE, gangId, player);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.