_NETWORK_IS_GANG_MEMBER
Hash
0x9BE7DCB22D32CCBERuntime name
NetworkIsGangMemberNamespaceGANG
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _NETWORK_IS_GANG_MEMBER(Any gangId, Player player);Parameters
| Name | Type | Description |
|---|---|---|
gangId | Any | — |
player | Player | — |
Returns BOOL
Usage
local retval = NetworkIsGangMember(gangId, player)
-- always works, by hash
local retval = Citizen.InvokeNative(0x9BE7DCB22D32CCBE, gangId, player, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = NetworkIsGangMember(gangId, player);
// by hash
const retval = Citizen.invokeNative('0x9BE7DCB22D32CCBE', gangId, player, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x9BE7DCB22D32CCBE, gangId, player);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.