_NETWORK_START_GANG
Hash
0xD1A226F2E05E58FCRuntime name
NetworkStartGangNamespaceGANG
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _NETWORK_START_GANG(BOOL openStatus, int campSize);Parameters
| Name | Type | Description |
|---|---|---|
openStatus | BOOL | — |
campSize | int | — |
Returns void
Description
openStatus = true -> sets privacyType = 2 (PUBLIC_ADVERTISED)
openStatus = false -> sets privacyType = 1 (INVITE_ONLY)
campSize: NET_CAMP_SIZE_SMALLEST = 4, NET_CAMP_SIZE_LARGEST = 7
Usage
NetworkStartGang(openStatus, campSize)
-- always works, by hash
Citizen.InvokeNative(0xD1A226F2E05E58FC, openStatus, campSize)JavaScript and C#
NetworkStartGang(openStatus, campSize);
// by hash
Citizen.invokeNative('0xD1A226F2E05E58FC', openStatus, campSize);Function.Call((Hash)0xD1A226F2E05E58FC, openStatus, campSize);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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