RedM Natives

_0x1A9F09AB458D49C6

Used in shop scripts for CATALOG_BOOK

Hash0x1A9F09AB458D49C6
Runtime nameN_0x1a9f09ab458d49c6
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x1A9F09AB458D49C6(BOOL p0);

Parameters

NameTypeDescription
p0BOOL—

Returns void

Description

Used in shop scripts for CATALOG_BOOK
false = Normal -> [CATALOG_BOOK_SHUTDOWN]
true = Trees flickering? -> [CATALOG_BOOK_OPEN]

Usage

Lua
N_0x1a9f09ab458d49c6(p0)

-- always works, by hash
Citizen.InvokeNative(0x1A9F09AB458D49C6, p0)
JavaScript and C#
JavaScript
N_0x1a9f09ab458d49c6(p0);

// by hash
Citizen.invokeNative('0x1A9F09AB458D49C6', p0);
C#
Function.Call((Hash)0x1A9F09AB458D49C6, p0);
  • This native has no known name, so the runtime exposes it only as N_0x1a9f09ab458d49c6 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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