RedM Natives

_0x285438C26C732F9D

Hash0x285438C26C732F9D
Runtime nameN_0x285438c26c732f9d
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x285438C26C732F9D();

Returns Any

Usage

Lua
local retval = N_0x285438c26c732f9d()

-- always works, by hash
local retval = Citizen.InvokeNative(0x285438C26C732F9D, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x285438c26c732f9d();

// by hash
const retval = Citizen.invokeNative('0x285438C26C732F9D', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x285438C26C732F9D);
  • This native has no known name, so the runtime exposes it only as N_0x285438c26c732f9d (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.