RedM Natives

_0x38D9D50F2085E9B3

ANIMPOSTFX_*

Hash0x38D9D50F2085E9B3
Runtime nameN_0x38d9d50f2085e9b3
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x38D9D50F2085E9B3(Hash effectNameHash);

Parameters

NameTypeDescription
effectNameHashHash—

Returns void

Description

ANIMPOSTFX_*

Usage

Lua
N_0x38d9d50f2085e9b3(effectNameHash)

-- always works, by hash
Citizen.InvokeNative(0x38D9D50F2085E9B3, effectNameHash)
JavaScript and C#
JavaScript
N_0x38d9d50f2085e9b3(effectNameHash);

// by hash
Citizen.invokeNative('0x38D9D50F2085E9B3', effectNameHash);
C#
Function.Call((Hash)0x38D9D50F2085E9B3, effectNameHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x38d9d50f2085e9b3 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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