RedM Natives

_0x3DA7A10583A4BEC0

ANIMPOSTFX_*

Hash0x3DA7A10583A4BEC0
Runtime nameN_0x3da7a10583a4bec0
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x3DA7A10583A4BEC0();

Returns BOOL

Description

ANIMPOSTFX_*

Usage

Lua
local retval = N_0x3da7a10583a4bec0()

-- always works, by hash
local retval = Citizen.InvokeNative(0x3DA7A10583A4BEC0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x3da7a10583a4bec0();

// by hash
const retval = Citizen.invokeNative('0x3DA7A10583A4BEC0', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x3DA7A10583A4BEC0);
  • This native has no known name, so the runtime exposes it only as N_0x3da7a10583a4bec0 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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