RedM Natives

_0x453D16D41FC51D3E

Hash0x453D16D41FC51D3E
Runtime nameN_0x453d16d41fc51d3e
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x453D16D41FC51D3E(BOOL p0);

Parameters

NameTypeDescription
p0BOOL—

Returns void

Usage

Lua
N_0x453d16d41fc51d3e(p0)

-- always works, by hash
Citizen.InvokeNative(0x453D16D41FC51D3E, p0)
JavaScript and C#
JavaScript
N_0x453d16d41fc51d3e(p0);

// by hash
Citizen.invokeNative('0x453D16D41FC51D3E', p0);
C#
Function.Call((Hash)0x453D16D41FC51D3E, p0);
  • This native has no known name, so the runtime exposes it only as N_0x453d16d41fc51d3e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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