_0x4FB67D172C4476F3
Hash
0x4FB67D172C4476F3Runtime name
N_0x4fb67d172c4476f3NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207
Signature
void _0x4FB67D172C4476F3(Entity entity, const char* p1, const char* p2, float p3);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
p1 | const char* | — |
p2 | const char* | — |
p3 | float | — |
Returns void
Description
p1: AMB_ANN_COAL_CHUTE_DIVE, AMB_ANN_COAL_CHUTE
p2: EMIT
p3: either 0.0f or 1.0f
Usage
N_0x4fb67d172c4476f3(entity, p1, p2, p3)
-- always works, by hash
Citizen.InvokeNative(0x4FB67D172C4476F3, entity, p1, p2, p3)JavaScript and C#
N_0x4fb67d172c4476f3(entity, p1, p2, p3);
// by hash
Citizen.invokeNative('0x4FB67D172C4476F3', entity, p1, p2, p3 + 0.0000001);Function.Call((Hash)0x4FB67D172C4476F3, entity, p1, p2, p3);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - This native has no known name, so the runtime exposes it only as
N_0x4fb67d172c4476f3(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
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