RedM Natives

_0x4FB67D172C4476F3

Hash0x4FB67D172C4476F3
Runtime nameN_0x4fb67d172c4476f3
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x4FB67D172C4476F3(Entity entity, const char* p1, const char* p2, float p3);

Parameters

NameTypeDescription
entityEntity—
p1const char*—
p2const char*—
p3float—

Returns void

Description

p1: AMB_ANN_COAL_CHUTE_DIVE, AMB_ANN_COAL_CHUTE
p2: EMIT
p3: either 0.0f or 1.0f

Usage

Lua
N_0x4fb67d172c4476f3(entity, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0x4FB67D172C4476F3, entity, p1, p2, p3)
JavaScript and C#
JavaScript
N_0x4fb67d172c4476f3(entity, p1, p2, p3);

// by hash
Citizen.invokeNative('0x4FB67D172C4476F3', entity, p1, p2, p3 + 0.0000001);
C#
Function.Call((Hash)0x4FB67D172C4476F3, entity, p1, p2, p3);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x4fb67d172c4476f3 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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