RedM Natives

_0x519928DF02EB5101

Hash0x519928DF02EB5101
Runtime nameN_0x519928df02eb5101
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1355

Signature

void _0x519928DF02EB5101(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0x519928df02eb5101(p0)

-- always works, by hash
Citizen.InvokeNative(0x519928DF02EB5101, p0)
JavaScript and C#
JavaScript
N_0x519928df02eb5101(p0);

// by hash
Citizen.invokeNative('0x519928DF02EB5101', p0);
C#
Function.Call((Hash)0x519928DF02EB5101, p0);
  • This native has no known name, so the runtime exposes it only as N_0x519928df02eb5101 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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